
This forces the copy task to run before merge resources Seems like there's a task ordering issue and the assets get computed before the bundle is copied
GENERATE APK ANDROID STUDIO REACT NATIVE APK
I added the following to android/app/adle //Fix for bundle not getting included in APK or AAB with android gradle plugin 4+ This probably isn’t a great solution since it doesn’t take into account build variants and whatnot but it works for a basic :app:assembleRelease.

I know at least one other person has experienced this issue.
GENERATE APK ANDROID STUDIO REACT NATIVE HOW TO
I’m not sure if this happens with all upgrades, and I’m not sure how to reproduce it.

Here is my adle: app/adle: package.json: index.js (not sure if that’s fully relevant): Reproducible demo I used this command to build my app: cd android Make sure you're either running a Metro server (run 'react-native start') or that your bundle '' is packaged correctly for release.Īt .CatalystInstanceImpl.jniLoadScriptFromAssets(Native Method)Īt .CatalystInstanceImpl.loadScriptFromAssets(Unknown Source:2)Īt .JSBundleLoader$1.loadScript(Unknown Source:10)Īt .nJSBundle(Unknown Source:18)Īt .a(Unknown Source:180)Īt .a(Unknown Source:0)Īt $e.run(Unknown Source:68) However, when I build it for release, the build succeeds but upon launching the app it creates the following error: : Unable to load script.

I built my app for debug on Android, and everything works perfectly. Watchman: 4.9.0 - /usr/local/bin/watchman
